Beginners Track

Beginner's track includes Six Levels, each level has 8 sessions, one session per week. Based on the student’s performance Coach may advice additional home assignments as needed. 

On completion of Beginner's track, one may gain knowledge equivalent of (~800 - 1000) USCF rating depending on student's caliber, interest and effort put in through out the journey.

Chess Intro ( Pre-requisite for Level 1) 

Audience: No prior knowledge of chess required

Topics Covered:​

  • Introducing Chess Game

  • Rules to setup the Board

  • Meet the characters (pieces) involved in game

  • Learn how to move pieces, how to capture , understand  strategic and tactical value of each pieces.

  • Basic & Special Rules of game – Check, en-passant, pawn promotion, rules for draw

  • What is an attack & how to respond?

  • Identify simple checkmate, stalemate patterns, draw positions, puzzles

  • Sample games explaining opening principles

  • Play few instructive miniature games

Pawn (Level 1)   - Tactics & Basic Opening principles

Audience: Under 2 years of playing exposure

Topics Covered:​

  • Shortest move possible checkmates - Fools, Knight's dream, Scholar's mate.

  • Learn Game Annotation

  • Coordinaties training

  • Basic Opening Principles – Center Control, minor and major pieces development, King Safety etc.

  • How to exploit when opponent don't follow opening principles?

  • Simple Tactics – Fork, Pin, Skewer, Discovered Attack, Overloaded & Removing Defender

  • Solve Mixed Tactics puzzles

  • Play Games, analyze them illustrating the basic concepts

Knight (Level 2) - Basic  Strategies  & Key considerations 

Topics Covered:​

  • Types of Exchange & Trade Rules.

  • Two kinds of blunders - Tactical & Strategic
  • Poorly protected pieces

  • Exploit back Rank weakness

  • When to give or not give Checks

  • Simple ideas for King-side attack

  • Getting and Giving up squares

  • Visualization & Ghost-effect!

Bishop (Level 3) - How to Attack & Defend, Maneuvering Pieces 

Topics Covered:

  • Focal points for Attacking the Un-Castled King

  • Focal points for Attacking the Castled King

  • Advanced Tactics - Clearance   & Blockage 

  • Attack & Defense ideas

  • Explore the positional power of minor pieces (bishops & knights)

  • Power of exchange sacrifices for positional improvements

  • Middle-game principles

Rook (Level 4) - Learn Common Endgame themes & strategies

Topics Covered:​​

  • Pawn Strategies

  • Exploit structural pawn weakness

  • Where to attack?

  • King & Pawn Endings

  • Major Pieces (Rook - Pawn), (Queen  - Pawn), (Rook -Vs- Minor Piece) Endings

  • Check Mate in One puzzles.

Queen (Level 5) - Learning variety of famous checkmate patterns

Topics Covered:​

  • Famous CheckMate patterns: The Arabian, Anastasia, Epaulettes, Legal, Boden, Greco, Swallow's Tail, Blackburne, Pillsbury. 

  • Simple check mate  exercises

  • Minor Pieces (Bishop / knight & Pawn) Endings

  • Check mate with minor pieces

  • Priorities & Decision making

  • Check Mate in Two puzzles

King (Level 6) - Getting ready to be a club player!

Topics Covered:​​

  • Identify weakness
  • Common patterns  exercise
  • Develop positional thinking
  • A peak into classical openings as white and black

  • Check Mate in Three/ Four puzzles.
  • Miniature games review
  • Account for intermediate moves while calculation variations till end.
  • Guidelines for playing tournaments!

Note: Based on performance of batch in the initial levels there may be need to do more practical exercises (matches, theme based puzzles solving involved before they continue to next level, coach will advice as needed).

Intermediate Track

Intermediate Track has 6 levels, one session per week. 

Audience: ~1000 - 1400 (USCF rating) 

Pawn (Level 1)

  • Opening as White - 

         Ruylopez (Spanish) -e4, Giuoco Piano (Italian) -e4,  Queen's Gambit -Accepted/Declined (d4), English (c4)

Knight  (Level 2)

  • Endgames techniques (learning from classical games) 

          - Draw against a Rook - 2 pawns with a single rook

          - Draw in opposite color bishop - pawn endings

          - Draw with Bishop - pawns against rook - pawns 

          - Complex minor pieces -pawn endings (Bishop Vs Knight), rook - pawn endings, critical positions

          - Exploring minor piece powers to convert  positional advantage into a solid win

           ​

Bishop (Level 3)

  • Defense as Black- 

          Nimzo-Indian (against d4), French (against e4), Sicilian -Dragon (against e4), Marshal attack (against e4)

​Rook (Level 4)

  • Studying classic games and focusing on detailed intermediate concepts

  • Middle game strategies - Evaluate positions, relate plans and structures, create positional advantage using material balance, pawn structures, piece mobility

  • Solve positions from Classics to improve calculation training.

  • Enhance visualization abilities

Queen (Level 5)

  • Peek into Modern Gambits (Ryder, Danish, Budapest, Colorado)

King (Level 6)

  • Positional thinking & Material imbalances

  • Learn to maneuver Board - balancing the act of attacking, defending and counter-battling.

Level - Advanced

Audience: ~1400 - 1800 (USCF Rating)

  • Analyzing tournament games of student

  • Analyzing advance concepts via instructive legendary games covering books

  • Preparing opening as white and defense as black personalized to player's natural style with in-depth variation analysis. 

  • Improve on visualization skills, Know how to exploit exchanges, material imbalances.

  • Improve your prophylactic thinking and defense!

  • Improve positional chess, relate structures and plans

  • Improve calculation skill via solving complex chess puzzles