Beginners Track
A two year program that includes six Levels:
Pawn -> Knight -> Bishop -> Rook -> Queen -> King.
Each level has 2 terms, each term includes 8 sessions, one session per week. Based on the student’s performance coach may advice additional home assignments as needed.
Beginner - "Pawn"
Level 0 - Pre-requisite:
Audience: No prior knowledge of chess required
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Introducing Chess Game
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Rules to setup the Board
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Meet the characters (pieces) involved in game
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Learn how to move pieces, capture rules, understand strategic and tactical value of each pieces.
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Special Rules of game – check, en-passant, pawn promotion, rules for draw & castling
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What is an attack & how to defend?
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Identify simple checkmate, stalemate patterns, draw positions
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Learn Game Annotation & Coordinates training
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Play few instructive games
Level 1 - Basic Tactics:
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Simple Tactics – Fork, Pin, Skewer, Discovered Attack, Overloaded & Removing Defender
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Mixed tactics
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Solving an extensive set of tactical puzzles.
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Check Mate in One puzzles
Level 2 - Opening Principles:
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Shortest move possible checkmates - Fools (2) , Knight's dream (3) , Scholar's mate (4).
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Basic Opening Principles – center control, minor - major piece development, King Safety, do's & don't etc.
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How to exploit when opponent don't follow opening principles?
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Training Games applying opening principles
Beginner - "Knight"
Level 1 - Exchange Strategies:
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Types of Exchange & Trade Rules.
- Blunder - Tactical & Strategic
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Hanging piece - Zero rule
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Check Mate in Two puzzles
Level 2 - Key considerations:
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Getting and Giving up squares
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Exploit back Rank weakness
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When Checks are necessary?
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Exploit open files
Beginner - "Bishop"
Level 1 -Attack & Defend:
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Where to attack?
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Attack & Defense ideas
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Advanced Tactics - Clearance, Blocking, Deflection & Decoy
Level 2 - Strategies to Attack the King:
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Focal points for Attacking the Un-Castled King
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Focal points for Attacking the Castled King
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Greek Gift & combinations
Beginner - "Rook"
Level 1 - Basic end-game strategies:
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Pawn Strategies
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King & Pawn Endings
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Queen & Pawn Endings
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Exploit structural pawn weakness
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Must know endgame patterns
Level 2 - Check Mate with Major & Minor pieces:
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Queen & King Vs King
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Rook & King Vs King
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Queen & Rook & King Vs King
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Pair Rooks & King Vs King
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Pair Bishops & King Vs King
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Pair Knights & King Vs King
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Bishop & Knight & King Vs King
Beginner - "Queen"
Level 1 - Famous checkmate patterns:
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The Arabian, Anastasia, Epaulettes, Legal, Boden, Greco, Swallow's Tail, Blackburne, Pillsbury.
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Check mate pattern exercises
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Look out for Intermezzo (Intermediate moves)
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Calculate till the end
Level 2 - Know priorities & Explore minor pieces:
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Priorities & Decision making in chess
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Visualization & Ghost-effect!
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Positional power of minor pieces
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Check Mate in Three move puzzles
Beginner - "King"
Level 1 - Improving the position & Middle Game principles:
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Identify weakness
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Middle-game principles
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Powerful exchange sacrifices
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How to Plan middle-game
Level 2 - Getting ready to be a club player:
- Exercising positional puzzles & common patterns
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A peak into classical openings as white and black
- Game reviews for general concepts
Note: Based on performance Coach will advice as needed whether to put more effort in training games, solving theme based puzzles before they continue to next level.
Intermediate Track
A two year program that includes 6 Levels:
Pawn -> Knight -> Bishop -> Rook -> Queen -> King.
Each level has 2 terms, each term includes 8 sessions, one session per week. Based on the student’s performance coach may advice additional assignments as needed.
Intermediate - "Pawn"
Level 1 - Spanish & Italian
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Opening as White -
Ruylopez (Spanish) -e4, Giuoco Piano (Italian) -e4
Level 2 -Queens Gambit A/D, English
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Opening as White -
Queen's Gambit -Accepted/Declined (d4), English (c4)
Intermediate - "Bishop"
Level 1 - 35 Most important principles
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35 most important principles-
positional chess, opening principles, attacking principles,
middle-game principles, endgame principles
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Successful Centre Control
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An over -extended Pawn -Centre
Level 2 - Common Opening Traps to avoid
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Italian, Ruylopez, Queens Gambit, Danish Gambit, Kings Gambit
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Four knight game, Scotch Game, Caro-kann, Sicilian, Petroff
Intermediate - "Queen"
Level 1 - Identify Weakness & Initiatives
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How to exploit pawn structure weakness
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Play for Initiative Vs Material
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Pawn sacrifice for an initiative
Level 2 - Improve Calculations
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Elimination process in calculation
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Importance of Intermediate moves
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How to handle complex positions
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Learn to maneuver pieces
Intermediate - "Knight"
Level 1 - French Defense & Marshall attack
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Defense as Black-
French (against e4), Marshal attack (against e4)
Level 2 - Nimo-Indian & Queens Gambit Declined
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Defense as Black-
Nimzo-Indian (against d4), QGD (against d4)
Intermediate - "Rook"
Level 1 - End Game Strategies- Minor & Major pieces
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Minor Pieces (Bishop / knight & Pawn) Endings
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Major Pieces (Rook - Pawn), (Queen - Pawn)
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(Rook -Vs- Minor Piece) Endings
Level 2 - Study Games for middle game strategies
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Evaluate positions, relate plans and structures
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Create positional advantage using material balance, pawn structures, piece mobility
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Solve positions from classics to improve calculation training.
Intermediate - "King"
L1 - Defensive Play
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Don't Panic
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The Defensive Sacrifice
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Defense & Counter -Attack
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Grim Defence
L2 - Positional Play
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Space Advantage
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Outpost
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Exploiting Isolated d-pawn
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Positional Sacrifices
Level - Advanced
A two year program that includes 6 Levels:
Pawn -> Knight -> Bishop -> Rook -> Queen -> King.
Each level has 2 terms, each term includes 8 sessions, one session per week. Based on the student’s performance coach may advice additional home assignments as needed.
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Analyzing advance concepts via instructive legendary games covering classic books
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Improve calculation by solving complex puzzles, focus on visualization skills, exploiting exchanges, managing material imbalances.
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Improve your prophylactic thinking and defense
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Improve positional chess, relate structures and plans from opening to endgame
Advanced - "Pawn"
L1 - The pawn Chain
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Idea of building a chain (kingside or centre)
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Attacking the pawn chain
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Attacking the base as a strategy
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Surprise Vs positional attack
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Blockading pawn chain
L2 - Overprotection & weak pawns
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Overprotection of central squares
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Overprotection of centre to protect kingside
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Get rid of weak pawns
Advanced - "Bishop"
L1 - Positional Play
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Weak & Strong Squares
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Strength and Weakness on Files & Diagonals
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Weakness of First and Second Ranks
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Outposts
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Static weakness and attack
L2 - Middle Game Strategies
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Space Advantage
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Importance of Rooks on 7th rank
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The power of the Pair Bishops
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Strategy in closed positions
Advanced - "Queen"
L1 - Study Classic Games
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Morphy Move by Move
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Art of attack by Alekhine
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Bobby Fischer Games
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Games of Vishy Anand
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Modern Approach by Magnus Carlsen
L2- General End Game ideas
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King's Activity
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Pawn Power
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Zugzwang
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Fortress
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Domination
Advanced - "Knight"
L1 - White's perspective
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Control center
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Exploit superior mobility
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Exploit black's premature opening up of position
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Exploit black's premature counter-attack
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Exploit weakening pawn moves
L2 - Black's perspective
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Seize the initiative
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Play against gambits
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Defend against powerful Attack
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Seize the attack
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Exploit unusual openings
Advanced - "Rook"
L1 - Technical Rook Endings
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Rook Vs Pawn
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Rook Vs Connect Pawns
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Rook Vs Separated Pawns
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Rook and Pawn Vs Rook
L2 - Elements of End Game Strategy
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Centralization
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Aggressive Rook posting
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Welding together isolated troops
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Materialization : File or Rank
Advanced - "King"
L1 - Repertoire for White
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Identifying the style of play by analyzing various tournament games played
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Building repertoire that suites their natural style of play
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Illustrating various games for selected opening played by Grand Masters
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Creating an opening Tree - with variations and sub variations
L2 - Repertoire for Black
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Identifying the style of play by analyzing various tournament games played
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Building repertoire that suites their natural style of play
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Illustrating various games for selected opening played by Grand Masters
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Creating an opening Tree - with variations and sub variations